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Wonderfully charming game! Aesthetically very pleasing, the music is next level, and the setting makes for an engaging player experience.

Some critique and feedback:

  • Before the dash is unlocked, the character feels very sluggish. I didn’t find the dash for quite some time, which made my exploration feel slow and unrewarding at times.
  • The shop system felt a little undercooked. My original criticism here was going to be that I had no idea how many coins I had or what my upgrades were doing, but I replayed and saw I had an inventory button. Personally, I would have preferred my coins and souls visible without opening another UI, and I’d have liked to know what upgrades were doing prior to purchase.

With that out the way, I want to reiterate that I really enjoyed Obolus. Making a metroidvania for a jam is a bold move but it paid off. Props to the team!